| 0.000 |
Initializing OpenGL renderer using OGL '2.0.6956 WinXP Release' by 'ATI Technologies Inc.' on 'ATI MOBILITY RADEON X300 x86/SSE2' |
| 0.000 |
Extension ARB_texture_non_power_of_two not supported |
| 0.000 |
Extension EXT_framebuffer_multisample and/or EXT_framebuffer_blit not supported |
| 0.032 |
Shadow map precision is limited to 16 bit |
| 0.063 |
Shadow map precision is limited to 16 bit |
| 0.063 |
Adding Pipeline resource 'forward.pipeline.xml' |
| 0.063 |
Adding Pipeline resource 'deferred.pipeline.xml' |
| 0.063 |
Adding Material resource 'font.material.xml' |
| 0.063 |
Adding Material resource 'logo.material.xml' |
| 0.063 |
Adding Material resource 'light.material.xml' |
| 0.063 |
Adding SceneGraph resource 'skybox.scene.xml' |
| 0.063 |
Adding SceneGraph resource 'scene.scene.xml' |
| 0.063 |
Loading resource 'forward.pipeline.xml' |
| 0.063 |
Adding Material resource 'globalSettings.material.xml' |
| 0.063 |
Loading resource 'deferred.pipeline.xml' |
| 0.078 |
Loading resource 'font.material.xml' |
| 0.078 |
Adding Shader resource 'overlay.shader.xml' |
| 0.078 |
Adding Texture2D resource 'font.tga' |
| 0.078 |
Loading resource 'logo.material.xml' |
| 0.078 |
Adding Texture2D resource 'logo.tga' |
| 0.078 |
Loading resource 'light.material.xml' |
| 0.078 |
Adding Shader resource 'deferredLighting.shader.xml' |
| 0.078 |
Loading resource 'skybox.scene.xml' |
| 0.078 |
Adding Geometry resource 'skybox.geo' |
| 0.078 |
Adding Material resource 'skybox/skybox.material.xml' |
| 0.078 |
Loading resource 'scene.scene.xml' |
| 0.078 |
Adding Geometry resource 'scene.geo' |
| 0.078 |
Adding Material resource 'scene/_1_-_Default.material.xml' |
| 0.078 |
Loading resource 'globalSettings.material.xml' |
| 0.078 |
Adding TextureCube resource 'ambientMap.png' |
| 0.078 |
Loading resource 'overlay.shader.xml' |
| 0.078 |
Shader resource 'overlay.shader.xml': Compiling shader context 'OVERLAY' |
| 0.094 |
Shader resource 'overlay.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 0.094 |
Loading resource 'font.tga' |
| 0.375 |
Loading resource 'logo.tga' |
| 0.422 |
Loading resource 'deferredLighting.shader.xml' |
| 0.422 |
Adding Code resource 'utilityLib/fragDeferredRead.glsl' |
| 0.422 |
Adding Code resource 'utilityLib/fragLighting.glsl' |
| 0.422 |
Loading resource 'skybox.geo' |
| 0.422 |
Loading resource 'skybox/skybox.material.xml' |
| 0.422 |
Adding Shader resource 'skybox.shader.xml' |
| 0.422 |
Adding TextureCube resource 'skybox.jpg' |
| 0.422 |
Loading resource 'scene.geo' |
| 0.422 |
Loading resource 'scene/_1_-_Default.material.xml' |
| 0.422 |
Adding Shader resource 'standard.shader.xml' |
| 0.422 |
Loading resource 'ambientMap.png' |
| 0.500 |
Loading resource 'utilityLib/fragDeferredRead.glsl' |
| 0.500 |
Shader resource 'deferredLighting.shader.xml': Compiling shader context 'AMBIENT' |
| 0.516 |
Shader resource 'deferredLighting.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 0.516 |
Loading resource 'utilityLib/fragLighting.glsl' |
| 0.516 |
Shader resource 'deferredLighting.shader.xml': Compiling shader context 'LIGHTING' |
| 0.547 |
Shader resource 'deferredLighting.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 0.547 |
Loading resource 'skybox.shader.xml' |
| 0.547 |
Adding Code resource 'utilityLib/vertCommon.glsl' |
| 0.547 |
Adding Code resource 'utilityLib/fragDeferredWrite.glsl' |
| 0.547 |
Loading resource 'skybox.jpg' |
| 5.063 |
Loading resource 'standard.shader.xml' |
| 5.063 |
Loading resource 'utilityLib/vertCommon.glsl' |
| 5.063 |
Shader resource 'skybox.shader.xml': Compiling shader context 'AMBIENT' |
| 5.078 |
Shader resource 'skybox.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.078 |
Shader resource 'standard.shader.xml': Compiling shader context 'SHADOWMAP' |
| 5.094 |
Shader resource 'standard.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.094 |
Shader resource 'standard.shader.xml': Compiling shader context 'LIGHTING' |
| 5.125 |
Shader resource 'standard.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.125 |
Shader resource 'standard.shader.xml': Compiling shader context 'AMBIENT' |
| 5.141 |
Shader resource 'standard.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.141 |
Loading resource 'utilityLib/fragDeferredWrite.glsl' |
| 5.141 |
Shader resource 'skybox.shader.xml': Compiling shader context 'ATTRIBPASS' |
| 5.157 |
Shader resource 'skybox.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.157 |
Shader resource 'standard.shader.xml': Compiling shader context 'ATTRIBPASS' |
| 5.172 |
Shader resource 'standard.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.172 |
Adding Camera node 'Camera' |
| 5.172 |
Adding nodes from SceneGraph resource 'skybox.scene.xml' |
| 5.172 |
Adding nodes from SceneGraph resource 'scene.scene.xml' |
| 5.172 |
Adding Light node 'Light1' |
| 5.172 |
Adding SceneGraph resource 'man.scene.xml' |
| 5.172 |
Adding Animation resource 'man.anim' |
| 5.172 |
Loading resource 'man.scene.xml' |
| 5.172 |
Adding Geometry resource 'man.geo' |
| 5.188 |
Adding Material resource 'man/civilian1.material.xml' |
| 5.188 |
Loading resource 'man.anim' |
| 5.188 |
Loading resource 'man.geo' |
| 5.203 |
Loading resource 'man/civilian1.material.xml' |
| 5.203 |
Adding Shader resource 'skinning.shader.xml' |
| 5.203 |
Adding Texture2D resource 'civil01.jpg' |
| 5.203 |
Loading resource 'skinning.shader.xml' |
| 5.203 |
Adding Code resource 'utilityLib/vertSkinning.glsl' |
| 5.203 |
Loading resource 'civil01.jpg' |
| 5.328 |
Loading resource 'utilityLib/vertSkinning.glsl' |
| 5.328 |
Shader resource 'skinning.shader.xml': Compiling shader context 'ATTRIBPASS' |
| 5.360 |
Shader resource 'skinning.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.360 |
Shader resource 'skinning.shader.xml': Compiling shader context 'SHADOWMAP' |
| 5.375 |
Shader resource 'skinning.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.391 |
Shader resource 'skinning.shader.xml': Compiling shader context 'LIGHTING' |
| 5.438 |
Shader resource 'skinning.shader.xml': ShaderLog: [Linking]
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.453 |
Shader resource 'skinning.shader.xml': Compiling shader context 'AMBIENT' |
| 5.469 |
Shader resource 'skinning.shader.xml': ShaderLog: [Linking]
Warning: varying pos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware. |
| 5.469 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.485 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.485 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.485 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.485 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.485 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.500 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.500 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.500 |
Adding nodes from SceneGraph resource 'man.scene.xml' |
| 5.500 |
Adding nodes from SceneGraph resource 'man.scene.xml' |