84,88c84,88 < h3d.setOption(h3d.EngineOptions.LoadTextures, 1) < h3d.setOption(h3d.EngineOptions.TexCompression, 0) < h3d.setOption(h3d.EngineOptions.MaxAnisotropy, 4) < h3d.setOption(h3d.EngineOptions.ShadowMapSize, 2048) < h3d.setOption(h3d.EngineOptions.FastAnimation, 1) --- > h3d.setOption(h3d.Options.LoadTextures, 1) > h3d.setOption(h3d.Options.TexCompression, 0) > h3d.setOption(h3d.Options.MaxAnisotropy, 4) > h3d.setOption(h3d.Options.ShadowMapSize, 2048) > h3d.setOption(h3d.Options.FastAnimation, 1) 98c98 < h3dres.forwardPipe = h3d.addResource(h3d.ResourceTypes.Pipeline, "pipelines/forward.pipeline.xml", 0) --- > h3dres.forwardPipe = h3d.addResource(h3d.ResTypes.Pipeline, "pipelines/forward.pipeline.xml", 0) 100,102c100,102 < h3dres.fontMat = h3d.addResource(h3d.ResourceTypes.Material, "overlays/font.material.xml", 0) < h3dres.panelMat = h3d.addResource(h3d.ResourceTypes.Material, "overlays/panel.material.xml", 0) < h3dres.logoMat = h3d.addResource(h3d.ResourceTypes.Material, "overlays/logo.material.xml", 0) --- > h3dres.fontMat = h3d.addResource(h3d.ResTypes.Material, "overlays/font.material.xml", 0) > h3dres.panelMat = h3d.addResource(h3d.ResTypes.Material, "overlays/panel.material.xml", 0) > h3dres.logoMat = h3d.addResource(h3d.ResTypes.Material, "overlays/logo.material.xml", 0) 104,105c104,105 < h3dres.terrain = h3d.addResource(h3d.ResourceTypes.SceneGraph, "terrains/terrain1/terrain1.scene.xml", 0) < h3dres.matRes = h3d.findResource(h3d.ResourceTypes.Material, "terrains/terrain1/terrain1.material.xml" ); --- > h3dres.terrain = h3d.addResource(h3d.ResTypes.SceneGraph, "terrains/terrain1/terrain1.scene.xml", 0) > h3dres.matRes = h3d.findResource(h3d.ResTypes.Material, "terrains/terrain1/terrain1.material.xml" ); 119,120c119,120 < h3d.setOption(h3d.EngineOptions.DebugViewMode, float(self._debugViewMode)) < h3d.setOption(h3d.EngineOptions.WireframeMode, float(self._wireframeMode)) --- > h3d.setOption(h3d.Options.DebugViewMode, float(self._debugViewMode)) > h3d.setOption(h3d.Options.WireframeMode, float(self._wireframeMode))