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Topics |
Author |
Replies |
Views |
Last post |
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Integrating Horde3D with QtQuick 1.0
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Christoph |
2 |
9850 |
26.02.2012, 02:18
Christoph
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Four Spectators
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imranhabib |
5 |
8734 |
23.02.2012, 16:29
imranhabib
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Is it possible to dynamically change size of rendertargets?
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worstplayer |
3 |
6699 |
18.02.2012, 15:01
Volker
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is "Procedurally generated geometry" available in beta5
|
amithorde3d |
2 |
6714 |
10.02.2012, 20:38
amithorde3d
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Detecting The Environment
[ Go to page: 1, 2 ]
|
sysande |
16 |
27727 |
10.02.2012, 00:30
imranhabib
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Looping Animations
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Elnof |
0 |
25131 |
09.02.2012, 03:22
Elnof
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For Applying Physics
|
imranhabib |
2 |
7919 |
03.02.2012, 17:12
imranhabib
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Problem Using h3dGetNodeAABB
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imranhabib |
3 |
7480 |
27.01.2012, 06:44
imranhabib
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H3D in a CAOpenGLLayer
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tollund7 |
2 |
6008 |
25.01.2012, 06:11
Volker
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Get Vertex Location
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Elnof |
8 |
10553 |
24.01.2012, 23:51
Elnof
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Applying blur to object's texture
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Irdis |
2 |
5736 |
20.01.2012, 13:32
Irdis
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[solved] Bullet Integration
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penguins916 |
2 |
5552 |
18.01.2012, 20:04
penguins916
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Setting GLSL preprocessor definitions (#define)
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Spacecookies |
5 |
9221 |
14.01.2012, 21:37
Volker
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OpenAL orientation
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Fidora |
9 |
12615 |
11.01.2012, 23:03
shd
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How to replace Alfred Model?
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Godknows |
2 |
6501 |
11.01.2012, 17:46
Godknows
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Coloring cones
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kumopen |
10 |
17802 |
10.01.2012, 19:14
olsenjens
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Horde3D v1.0.0 Beta5 and SFML2
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zester |
0 |
25653 |
07.01.2012, 05:36
zester
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Updating a texture ressource
|
rand |
5 |
15503 |
06.01.2012, 00:39
rand
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building own app
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h3xp10d3 |
2 |
5934 |
05.01.2012, 10:55
Volker
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bind pose relative joint rotations
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fysx |
1 |
5639 |
29.12.2011, 11:28
Tindros
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Shipping precompiled shaders?
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johannes |
3 |
6355 |
24.12.2011, 04:56
AcidFaucet
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Lighting, very beginner questions
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Simon |
4 |
7312 |
21.12.2011, 17:01
marciano
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Does a C or D binding exist for this engine?
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Kale |
4 |
8018 |
20.12.2011, 14:28
Kale
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Physics engine and global transformation
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shd |
4 |
7560 |
09.12.2011, 19:35
shd
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Searching for Xcode templates
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JBit |
2 |
7159 |
22.11.2011, 06:40
JBit
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Minimising render window hits assert in egRenderBase
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Tindros |
0 |
24505 |
01.11.2011, 23:14
Tindros
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Deferred Particles
|
dazza007 |
3 |
9237 |
31.10.2011, 23:26
dazza007
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Reducing Draw Calls
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eiguckamalda |
9 |
13391 |
24.10.2011, 14:08
Mag
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Multiple viewports / windows
[ Go to page: 1, 2 ]
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Codepoet |
24 |
27961 |
06.10.2011, 20:40
Irdis
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Directional Shadow Casting
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blue |
9 |
17592 |
04.10.2011, 19:05
anchor
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Dont need much, but need simple..
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surjer |
2 |
6204 |
29.09.2011, 07:21
marciano
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mapping texture.image resource
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shd |
2 |
5527 |
08.09.2011, 14:53
AlexL
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Why is Find Nodes being Called so many times?
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Orm |
5 |
7760 |
08.09.2011, 01:14
Orm
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h3dNodeGetAABB Returning 0,0,0,0,0,0
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Orm |
6 |
8347 |
28.08.2011, 19:46
Orm
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Physics Extension Code Problem / General Bullet Woes
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Orm |
9 |
11706 |
25.08.2011, 15:41
Orm
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Paper-doll-style animation
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JTippetts |
3 |
6572 |
12.08.2011, 17:49
marciano
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More than 4 weights per skinned vertex?
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dsanjit |
4 |
7847 |
11.08.2011, 18:34
dsanjit
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RenderingOrder (1.0.0_Beta5)
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JTippetts |
3 |
6425 |
03.08.2011, 21:09
marciano
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Using SFML with Horde3D
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warrenr |
1 |
5172 |
01.08.2011, 19:58
JTippetts
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Building Issues
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Elnof |
4 |
6790 |
17.07.2011, 02:03
Elnof
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Occlusion culling - objects disappear when switching LODs
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worstplayer |
2 |
6060 |
09.06.2011, 09:38
worstplayer
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Setting Uniforms
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polygoff |
9 |
10440 |
04.06.2011, 16:16
MistaED
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Deferred Rendering Pipeline Issues
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Orm |
5 |
7875 |
21.05.2011, 23:38
Orm
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Question about light setting
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toanso |
6 |
8707 |
20.05.2011, 14:16
Irdis
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GL State Altered by Horde
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CadetUmfer |
2 |
5243 |
12.05.2011, 18:09
AlexL
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Problem with running Knight.NET
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Daron |
5 |
7629 |
12.05.2011, 12:31
Volker
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Shader woes
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polygoff |
4 |
7482 |
12.05.2011, 00:24
Rauy
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Poser clothes
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aolney |
3 |
6534 |
29.04.2011, 11:48
JesusLopez
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SceneGraph vs Camera nodes inconsistency?
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jacereda |
3 |
6153 |
17.04.2011, 21:49
Rauy
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h3dSetupViewport + SVN
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jamesl22 |
3 |
7287 |
17.04.2011, 18:56
jacereda
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