Horde3D

Next-Generation Graphics Engine
It is currently 18.05.2013, 23:10

All times are UTC + 1 hour




Post new topic  [ 25 topics ] 
 Topics   Author   Replies   Views   Last post 
No unread posts Best way to add a "sun" for outdoor environment.

kurasu1415

1

25

16.05.2013, 10:03

anchor View the latest post

No unread posts Attachment(s) Doom3 Style UI

Christoph

4

1165

20.06.2012, 18:27

Volker View the latest post

No unread posts "Bindless Graphics" extension

DarkAngel

3

2547

18.08.2011, 14:28

Orm View the latest post

No unread posts New paper, with some ideas for improving shadow maps

zoombapup

2

1750

09.08.2010, 19:11

Siavash View the latest post

No unread posts Real-time lens blur

DarkAngel

2

1556

19.07.2010, 21:56

marciano View the latest post

No unread posts Efficient sprite->3D extrusion?

johannes

7

2027

25.06.2010, 15:35

johannes View the latest post

No unread posts Project Ninja Star, shaderrs

devsh

0

1626

10.05.2010, 18:53

devsh View the latest post

No unread posts Inferred lighting

[ Go to pageGo to page: 1, 2 ]

l0calh05t

24

8833

10.03.2010, 21:57

devsh View the latest post

No unread posts Tile-Based rendering GPU and the ideal rendering pipeline

MistaED

4

2723

07.02.2010, 11:24

zoombapup View the latest post

No unread posts Geometry Shaders

Orm

11

2507

17.01.2010, 17:30

swiftcoder View the latest post

No unread posts Faking SSAO

swiftcoder

9

6480

26.09.2009, 23:59

Orm View the latest post

No unread posts Choosing a shadow map bias

DarkAngel

2

2736

03.03.2009, 12:25

marciano View the latest post

No unread posts Deferred Shadow Maps

swiftcoder

3

4075

03.02.2009, 09:00

marciano View the latest post

No unread posts Advances in Real-Time Rendering in 3D Graphics and Games

reiko

2

2752

16.08.2008, 21:03

marciano View the latest post

No unread posts Relaxed Cone Stepping for Relief Mapping

g-l-u-k

4

3019

31.07.2008, 02:33

DarkAngel View the latest post

No unread posts Particles and defered shading

lachlanmcdowall

1

1827

23.07.2008, 22:24

marciano View the latest post

No unread posts writing shaders

maninalift

4

2360

23.07.2008, 21:24

Volker View the latest post

No unread posts Texture generation

cantele

6

2548

10.07.2008, 12:40

cantele View the latest post

No unread posts Ideas for realtime ambient lighting

DarkAngel

4

2708

22.05.2008, 11:11

DarkAngel View the latest post

No unread posts edge shading

maninalift

3

1891

27.04.2008, 17:18

AcidFaucet View the latest post

No unread posts Screen Space Water

DarkAngel

7

4753

15.04.2008, 21:06

maninalift View the latest post

No unread posts Hybrid Deferred Rendering techniques

DarkAngel

3

3150

18.03.2008, 05:02

AcidFaucet View the latest post

No unread posts Rayleigh Scattering and procedural Day/Night Transitions

DragonRift

2

2380

06.01.2008, 21:55

AcidFaucet View the latest post

No unread posts Pseudo Instanting in OpenGL

g-l-u-k

0

2153

04.12.2007, 07:06

g-l-u-k View the latest post

No unread posts Better Anti-Aliasing for Deferred Rendering

DarkAngel

3

4023

01.12.2007, 13:22

marciano View the latest post

Display topics from previous:  Sort by  
Post new topic  [ 25 topics ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


Unread posts Unread posts    No unread posts No unread posts    Announce Announcement
Unread posts [ Popular ] Unread posts [ Popular ]    No unread posts [ Popular ] No unread posts [ Popular ]    Sticky Sticky
Unread posts [ Locked ] Unread posts [ Locked ]    No unread posts [ Locked ] No unread posts [ Locked ]    Moved topic Moved topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group