Horde3D

Next-Generation Graphics Engine
It is currently 08.09.2010, 22:37

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No new posts New paper, with some ideas for improving shadow maps

zoombapup

2

159

09.08.2010, 20:11

Siavash View the latest post

No new posts Real-time lens blur

DarkAngel

2

139

19.07.2010, 22:56

marciano View the latest post

No new posts Efficient sprite->3D extrusion?

johannes

7

225

25.06.2010, 16:35

johannes View the latest post

No new posts Project Ninja Star, shaderrs

devsh

0

234

10.05.2010, 19:53

devsh View the latest post

No new posts Inferred lighting

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l0calh05t

24

1735

10.03.2010, 22:57

devsh View the latest post

No new posts Tile-Based rendering GPU and the ideal rendering pipeline

MistaED

4

494

07.02.2010, 12:24

zoombapup View the latest post

No new posts Geometry Shaders

Orm

11

394

17.01.2010, 18:30

swiftcoder View the latest post

No new posts Faking SSAO

swiftcoder

9

3578

27.09.2009, 00:59

Orm View the latest post

No new posts "Bindless Graphics" extension

DarkAngel

2

591

06.05.2009, 08:36

DarkAngel View the latest post

No new posts Choosing a shadow map bias

DarkAngel

2

670

03.03.2009, 13:25

marciano View the latest post

No new posts Deferred Shadow Maps

swiftcoder

3

1503

03.02.2009, 10:00

marciano View the latest post

No new posts Advances in Real-Time Rendering in 3D Graphics and Games

reiko

2

1372

16.08.2008, 22:03

marciano View the latest post

No new posts Relaxed Cone Stepping for Relief Mapping

g-l-u-k

4

1575

31.07.2008, 03:33

DarkAngel View the latest post

No new posts Particles and defered shading

lachlanmcdowall

1

747

23.07.2008, 23:24

marciano View the latest post

No new posts writing shaders

maninalift

4

1022

23.07.2008, 22:24

Volker View the latest post

No new posts Texture generation

cantele

6

937

10.07.2008, 13:40

cantele View the latest post

No new posts Ideas for realtime ambient lighting

DarkAngel

4

1183

22.05.2008, 12:11

DarkAngel View the latest post

No new posts edge shading

maninalift

3

786

27.04.2008, 18:18

AcidFaucet View the latest post

No new posts Screen Space Water

DarkAngel

7

2506

15.04.2008, 22:06

maninalift View the latest post

No new posts Hybrid Deferred Rendering techniques

DarkAngel

3

1590

18.03.2008, 06:02

AcidFaucet View the latest post

No new posts Rayleigh Scattering and procedural Day/Night Transitions

DragonRift

2

1315

06.01.2008, 22:55

AcidFaucet View the latest post

No new posts Pseudo Instanting in OpenGL

g-l-u-k

0

1226

04.12.2007, 08:06

g-l-u-k View the latest post

No new posts Better Anti-Aliasing for Deferred Rendering

DarkAngel

3

2155

01.12.2007, 14:22

marciano View the latest post

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