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| Topics | Author | Replies | Views | Last post | |||
|---|---|---|---|---|---|---|---|
| Announcements | |||||||
| Reorganization of Development | 14 |
3704 |
03.11.2008, 20:26 |
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| Topics | |||||||
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2 |
34 |
22.05.2013, 21:24 |
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| Regression Test | 3 |
74 |
17.05.2013, 17:01 |
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| Forking Horde3D | 32 |
424 |
12.05.2013, 18:11 |
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153 |
24476 |
25.04.2013, 11:58 |
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| Shader System: Context State Combination | 4 |
236 |
02.04.2013, 21:49 |
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| Wrong OS token in utPlatform.h | 0 |
200 |
27.01.2013, 00:11 |
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| WinDev 15 Bindings | 2 |
1255 |
14.01.2013, 10:12 |
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4 |
694 |
08.11.2012, 16:51 |
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44 |
8108 |
22.10.2012, 16:40 |
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| Getting rid of the scene graph | 20 |
5296 |
26.08.2012, 10:18 |
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| State of webpage and wiki | 2 |
435 |
08.06.2012, 15:49 |
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| regarding a roadmap for horde3d | 1 |
422 |
04.06.2012, 08:58 |
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1 |
320 |
17.05.2012, 11:08 |
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| Calculating window coordinates from world coordinates | 2 |
688 |
26.03.2012, 15:13 |
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| Packaged Horde3D for Ubuntu: daily .deb builds from SVN, PPA | 2 |
741 |
14.03.2012, 04:37 |
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| Ptex | 3 |
808 |
28.02.2012, 20:50 |
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1 |
598 |
22.12.2011, 23:41 |
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| A Minor Redundancy In Resource Declarations | 0 |
934 |
25.10.2011, 12:18 |
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| Overlay Improvements | 8 |
2211 |
04.10.2011, 19:02 |
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| Model Resources | 4 |
1796 |
08.09.2011, 21:04 |
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| Joint matrices instead of individual row (column) vectors | 3 |
1055 |
08.06.2011, 20:51 |
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| Feature Request: User Data | 6 |
1319 |
23.05.2011, 18:46 |
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| Useless vertPos attribute for particles | 1 |
743 |
02.05.2011, 02:12 |
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| Point Sprites for particles | 4 |
1454 |
28.04.2011, 07:13 |
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| Horde3D with SWIG? | 9 |
2047 |
26.03.2011, 14:42 |
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| hack guide or more like read guide | 1 |
934 |
15.03.2011, 12:34 |
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4 |
1547 |
03.10.2010, 19:50 |
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| H3DUT Proposal: h3dutGetNodeWorldTransform | 5 |
1339 |
30.09.2010, 17:23 |
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| Parallel Software Skinning | 6 |
1587 |
28.09.2010, 12:52 |
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| Idea for a much faster and accurate PickNode | 4 |
1174 |
06.09.2010, 15:58 |
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| Horde on Mac Intel GMA X3100 | 6 |
2666 |
26.08.2010, 19:53 |
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| Lighting + alpha blending | 7 |
2793 |
26.08.2010, 19:41 |
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| Rendering to mip-maps? | 2 |
1300 |
29.07.2010, 14:15 |
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| Asset pipeline improvements | 5 |
1804 |
27.06.2010, 19:15 |
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| Extend picking function to find texture coordinates | 4 |
1343 |
20.05.2010, 21:49 |
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| License | 26 |
4797 |
08.04.2010, 20:10 |
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| GCC symbol visibility | 1 |
1024 |
21.02.2010, 22:49 |
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| sRGB framebuffers | 1 |
1050 |
10.02.2010, 01:17 |
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| AMD/ATI GPU PerfStudio 2.1 | 0 |
1272 |
31.01.2010, 13:48 |
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| Windows x64 build fix. | 1 |
1045 |
31.01.2010, 13:36 |
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| Horde3D extensions | 33 |
7918 |
27.01.2010, 17:34 |
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| raw GL after rendering | 3 |
1215 |
22.01.2010, 20:56 |
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| glfw-lite | 16 |
3931 |
15.01.2010, 04:53 |
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| Gamma Correction | 3 |
1091 |
05.01.2010, 01:02 |
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| Shader system updates | 13 |
2613 |
07.12.2009, 23:37 |
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| Resource Data API | 10 |
2098 |
21.11.2009, 15:44 |
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| Make shadow mapping a flag in shaders | 1 |
919 |
12.11.2009, 01:06 |
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| Asynchronous file loading | 3 |
1413 |
17.10.2009, 10:36 |
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| Framebuffer multisample | 10 |
2682 |
28.09.2009, 00:18 |
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| Updated Community Branch | 0 |
1086 |
23.09.2009, 12:30 |
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