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How to draw 2 OpenGL windows in my Qt application? http://www.horde3d.org/forums/viewtopic.php?f=1&t=1539 |
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Author: | DIMEDROLL [ 10.06.2011, 19:44 ] |
Post subject: | How to draw 2 OpenGL windows in my Qt application? |
What I want is to display 2 ore more OpenGL windows in my application which is written in C++, Qt and Horde3d on Windows platform. AFAIK Horde3d doesn't allow this. So I wonder if is it too difficult to modify Horde3d to enable such feature? What are the reasons of such limitation and where should I start from? |
Author: | Volker [ 10.06.2011, 20:10 ] |
Post subject: | Re: How to draw 2 OpenGL windows in my Qt application? |
You can do this with shared contexts, I have done that within the editor. AFAIK the only problem I got was that resources must be loaded in the first context. |
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