Firstly - having lots of fun with Horde3D, but I keep encountering weird shadow issues.
In the below image, if my cameras looking straight ahead, all is fine, if I rotate to the right up to 90d it looks fine, if I rotate to the left even 5d, it looks bad.
Just wondering if anyone has any ideas - this has been driving me crazy for far too long.
BTW using 3 maps, 2048 in size, and its not related to the PSSM as does occur with only one shadow map as well - Behaves the same in Forward as well as Deferred rendering pipelines
Any help would be much appreciated