Horde3D

Next-Generation Graphics Engine
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 Post subject: Scene refraction
PostPosted: 30.12.2011, 17:26 
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Joined: 21.12.2011, 01:10
Posts: 15
Is there an example of Horde3D being used to render refraction in general (ogre3d:water animation) or more specifically like this (HalfLife2):
Image

Or how is something like this implemented? I found this and this, but they both try to go for different effects instead of just distorting the scene.


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