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|Author:||rand [ 30.12.2011, 17:26 ]|
|Post subject:||Scene refraction|
Is there an example of Horde3D being used to render refraction in general (ogre3d:water animation) or more specifically like this (HalfLife2):
Or how is something like this implemented? I found this and this, but they both try to go for different effects instead of just distorting the scene.
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