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| Scene refraction http://www.horde3d.org/forums/viewtopic.php?f=1&t=1617 |
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| Author: | rand [ 30.12.2011, 17:26 ] |
| Post subject: | Scene refraction |
Is there an example of Horde3D being used to render refraction in general (ogre3d:water animation) or more specifically like this (HalfLife2): ![]() Or how is something like this implemented? I found this and this, but they both try to go for different effects instead of just distorting the scene. |
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