Horde3D

Next-Generation Graphics Engine
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 Post subject: Source Code ?
PostPosted: 01.10.2006, 14:00 
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Joined: 01.10.2006, 13:57
Posts: 1
Hi,

Since Horde3D is LGPL'ed I thought I'd find some source release, but the only package is a Win32 pre-compiled one ...

Is there any plan for source release ?

Thx.

oX.


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PostPosted: 01.10.2006, 18:22 
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Joined: 01.10.2006, 18:19
Posts: 1
I'd like to know that too because I'd like to use Horde3D with MinGW and that'd need .a library files.


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PostPosted: 01.10.2006, 19:36 
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Joined: 10.09.2006, 15:52
Posts: 1217
Hi,

the source code will be available quite soon. That's the next big point on my todo list.
I think in the coming week I will have the time to clean it up a bit and then I can release it.

marciano


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PostPosted: 06.10.2006, 11:26 
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Joined: 10.09.2006, 15:52
Posts: 1217
So guys, the source code is now included in the latest SDK [0.5.1] :)
You can get it from the downloads site.

I think this is a big step for Horde3D and also for me personally since I have worked for such a long time on the engine and its code. Many things will still have to be improved of course but I believe that we have a good starting point now. I hope the new SDK comes up to evereone's expectations.


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PostPosted: 11.10.2006, 19:00 
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Joined: 11.10.2006, 18:57
Posts: 1
Is it possible to put the source code in a regular zip or tar.gz file for us non-windows people to have a look?

Thanks.


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PostPosted: 14.10.2006, 17:53 
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Joined: 10.09.2006, 15:52
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I have changed the archive format to zip now.

I like the great compression of 7-zip which made the sdk download nearly half as small as now but since the absolute size is with 3.5 MB still very moderate it doesn't matter.


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