Horde3D

Next-Generation Graphics Engine
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 Post subject: Squirrel Bindings
PostPosted: 08.12.2008, 22:08 
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Joined: 19.11.2007, 19:35
Posts: 218
Whipped up some quick and dirty squirrel bindings earlier today for both Horde3D.h and Horde3DUtils.h, here they are for all.

WARNING: Very little error checking is used, and I haven't yet decided the specifics of whether or not to let scripts call file loading, so you may need to fill in those functions

Look at HordeSquirrel::registerFunctions(SQVM* v) for the script function names and references. Though, everything is "Horde_API-FUNCTION-NAME" with a couple of extra convenience functions for transforms.


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SquirrelBindings.zip [4.64 KiB]
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 Post subject: Re: Squirrel Bindings
PostPosted: 08.12.2008, 22:41 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Sweet - I haven't used Squirrel in a long time, but I remember it to be a useful little scripting language.

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Tristam MacDonald - [swiftcoding]


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