Horde3D

Next-Generation Graphics Engine
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PostPosted: 07.05.2007, 04:34 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Congratulations on the 0.10 release!

I've been following Horde's development since 0.6, and it's come a long way while still remaining very easy to use.
I can't wait to download 0.10 and upgrade my code to use these new features.

The customisable pipeline system looks very cool. In particular I'm excited about being able to include code-fragments into my shaders (that will simplify a lot of utilities that are shared between shaders atm) and being able to set shader uniforms per model.

Keep up the good work :D


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PostPosted: 08.05.2007, 04:40 
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Joined: 08.05.2007, 04:28
Posts: 1
Yes I second that comment. Well done on the 0.10.0 release. This is the first time I have seen this renderer and I'm astounded at the readability of the source code. It's very clean and I'm eager to have a play with it.

I intend to do a xcode mac port as a test. Will keep you posted.

Great work.


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PostPosted: 08.05.2007, 18:27 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thank you very much! I'm really happy that my ambitious work is appreciated :)

DarkAngel, I think you have seen that most of your wishlist got integrated :)

With this release Horde comes a good step closer to a productive state. I'm quite pleased with the progress so far although there are still some things that need serious work (better shadows, removing the joint limit). The next thing you can expect are particle systems.

The basic pipeline is done but it will still be extended to become more powerful. I want to test some effects and techniques to see what is still needed. Another thing we are currently working on is improving the workflow to integrate Horde in a game engine. For testing we have just integrated the Bullet physics engine (which wasn't that hard) and are quite happy now that there are some Horde-rendered boxes flying around ;)

Having a Horde port for Mac would be a really great thing! Personally I don't have much experience with cross platform programming but I think it shouldn't be too difficult since must of the code is standard conform. I'm looking forward to see how this will work out!


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