Horde3D

Next-Generation Graphics Engine
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PostPosted: 13.06.2009, 12:02 
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Joined: 10.09.2006, 15:52
Posts: 1217
We have slightly improved the style of the API documentation and added a navigation bar. Here is a temporary version for testing: Manual

The navigation tree uses frames and javascript. Please let us know if there are problems with your browser.


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PostPosted: 13.06.2009, 13:04 
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Joined: 16.05.2009, 12:43
Posts: 207
I really like the new format. Seems to work fine although the change log seems to be missing.

One thing I noted when looking through the docs just now, was that I couldnt find anything discussing shaderflag usage in any detail. Its actually pretty simple to work out yourself, but detailed docs are a pretty important part of getting traction for any open source software I think.


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PostPosted: 13.06.2009, 14:34 
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Joined: 22.01.2009, 19:49
Posts: 14
Location: Germany
Much better.


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PostPosted: 13.06.2009, 15:06 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
I like it :D


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PostPosted: 14.06.2009, 03:04 
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Joined: 21.08.2008, 11:44
Posts: 354
This change makes the life easier :) it's better to reduce the left panel width too. I can't see anything on my 15" and must play with scroll bars :D


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PostPosted: 16.06.2009, 23:40 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks for the comments!
Siavash wrote:
[..]it's better to reduce the left panel width too. I can't see anything on my 15" and must play with scroll bars

The navigation bar can be resized by the user, so that should not be an issue.


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