I'm just starting with Horde3D. In the last weeks, i managed to export a maya character with the collada exporter (it took weeks for me to get the right export settings...). Now i want to use the additive animations of Horde3D. But i don't know how to manage that.
Until now, i only had non-additive animations that i exported from maya. Can anybody give me some hints or resources how i can export additive animations, and what i should especially care about?
I want to animate a human character, the character should be walking and moving his hands in a different, additive animation.
Is this a maya-export-setting i have to look for? Or does it depend on creation of the animation itself maybe i should only move independent nodes?
I tried it with my animations i exported by myself, but when i switch "additive" in
setupModelAnimStage(int node, int stage, int res, string animMask, bool additive)
to true, my character just disappears.
And one additional question: Are there more tutorials and samples for Horde3D around the net, beside the built-in-samples and the Horde-Wiki? I'm really having fun with horde cause it's very easy to use, but i whish there were more resources/tutorials/samples around the net... is there anything i should now about (beside the samples and the horde-wiki)?
Thanks very much in advance!