Horde3D

Next-Generation Graphics Engine
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PostPosted: 31.08.2009, 09:51 
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Joined: 31.08.2009, 09:41
Posts: 2
I think it's a good thing,but just lacks of document and demos,does it support character control?


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PostPosted: 08.09.2009, 08:52 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I agree, but I personally haven't tried it at all, so I guess you have to try to ask the PAL developer Adrian Boeing for a better documentation.


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PostPosted: 09.09.2009, 06:31 
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Joined: 31.08.2009, 09:41
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Thanks,sorry for the bothering above;
And I 've post a topic on PAL's forum before, but it seems nobody there many days so I wrote this topic;No more words now,just hope physics engines will be same "blossom" as graphics engines for newbies.Irrlicht's physics wrappers are also developing.


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PostPosted: 09.09.2009, 06:39 
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Joined: 13.11.2007, 11:07
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Location: Germany
You already know the bullet integration (in the GameEngine)? It hasn't been updated to Beta4 yet, but it shouldn't be too much work.


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PostPosted: 15.09.2009, 20:04 
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Joined: 26.03.2008, 02:58
Posts: 160
PAL is a good idea but development seems to have stopped and it only provides the most basic of abstractions. After evaluating it for a project i decided to drop it and go with a native integration of the physics engine. Ultimately it's less work to pick a good engine and fully integrate it into the engine.

Or go with Bullet, it's a great physics engine, and like Volker pointed out bullet is already integrated.


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