Well it's been a while and my partners and I have been hard at work.
Slowly but surely we've been putting together a prototype version of our game in
Blender as it has a build in. We're all capable of modeling in or using as a go between blender it self.
We now have a working prototype of our game however, the Blender Game Engine seems to be so dated it's not suitable for our needs. We're suffering from huge limitations in terms of polygon Drawing and the like. 20,000 faces is not nearly enough faces for our needs. Which by the way 20,000 faces is for a game machine that can barely run Crysis. it's a very limited situation for us as we want our game to look good and run awesome. a least a million Poly on screen with small Hordes of "Zombies" all over the place.
Second problem is, The game is almost 100% Python. Including the Internet Multi Player code. This code was written with BGE in mind but would take a little to convert over to any other engine if it's supported.
I guess my question right now is how difficult would it be to make a sort of conversion from Blender Game Engine to Horde 3D? A converter plug-in/script would be nice actually, but I'm not sure if there is one out there, YET. Someway (or something) that would convert the Models, Materials, Textures, scripts and Logic Block into something the Game Engine Side of this project can use.
This BTW is a second project all together, one we're getting close to BETA with. My other project is kind of stalled while my brother is back in school furthering his education.
thank you...
BY The way. I am python capable, just not C++ or the like.