Horde3D

Next-Generation Graphics Engine
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 Post subject: Decals
PostPosted: 10.04.2008, 09:16 
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Joined: 10.04.2008, 09:13
Posts: 86
I'm trying to create decals (bullet holes), can anyone point me to some hints for this?
I've read something about procedural decal shaders somewhere. How would one go with this in
Horde3D? Do I need to add decal nodes or can it be done on a texture level with shaders?


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 Post subject: Re: Decals
PostPosted: 11.04.2008, 23:38 
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Joined: 10.09.2006, 15:52
Posts: 1217
I haven't used decals yet so I also can't tell you what is the best practice for them nowadays... :roll:


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 Post subject: Re: Decals
PostPosted: 12.04.2008, 21:50 
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Joined: 19.11.2007, 19:35
Posts: 218
You can check out texture bombing. You could also use the lighting context or deferred shading material stuff to do it as a projective texture technique. Game programming gems (4, I think) has a good article on doing it with generated geometry.

If you're using deferred shading then you have quite a few options, I don't remember what those were, but I remember reading about a bunch of different things you could do as a composition.

Get's me thinking that I haven't played a game since FarCry that had bullet hole decals on the characters. Hmmm, wonder why?


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