Manny wrote:
Cool, cheers

Out of curiosity, why was setMeshUniform removed? Doing it this way seems a bit round the houses. It also means you potentially have to duplicate a lot of materials.
I guess it's because Horde is supposed to be a "small and simple" API.
Seeing as the "setMeshUniform" functionality can be achieved using the existing functions, this means that "setMeshUniform" is more of a utility function rather than a core API function.
Internally, in the older versions of Horde, setMeshUniform would have been essentially duplicating the materials for you anyway.