The editor only manipulates the XML(not sure why you sometimes mentioned svn) files and uses the public API of Horde3D.
1. a. svN for game engine code
b. horde3d editor downloaded as an exe. i mean i didnt compile the project of horde3d editor.
So if you want to edit the scene directly within a text editor or using the h3d Api functions from within your game code, there is no reason why that shouldn't be possible.
2. Yes i am also sure that it must be possible but I don't know Why? Even if I delete my added lights it doesn't effect the light effects in the environment.
if i am adding an existing wall as xml e.g
<Reference tx="-125" sx="50" ty="46" sy="50" rx="0" tz="-185" sz="50" sceneGraph="models/FrontWallLab1.scene.xml" ry="90" rz="0" name="Obstacle" >
<Attachment type="GameEngine" name="Obstacle" >
Here i am just trying to refer a wall as an obstacle at a specific position . I am giving it a position exactly the same where my wooden box is present but of big size
but i can't see it. i don't even get a message while loading all scene files that if it is loading this file.
I am doing this because of the reason that wooden box is acting abit weird when i am using it as an obstacle infact as i was discussing with u about h3dGetCastRayResult
function here, http://www.horde3d.org/forums/viewtopic.php?f=2&t=1691
for the sake of finding obstacle or wooden box on the way.
so after that i was successful in following that procedure and getting the parent node and i could find transformation using that handle.
I was comparing the moving agents transformation with the object obtained from h3dGetCastRayResult and it was returning me distance to that object
and based on that distance i was setting a threshold to make a decision but i dun know why agent keeps walking into the half wooden crate and then suddenly realises that threshold is over. even if i m setting higher threshold still it didnt work.
But when i was finding distance to objects that i created by myself in horde3d editor, so it was working fine and was realising obstacle at a threshold perfectly so i decided to change wooden box with an wall as obstacle so that may be it works. but i can't add this wall through svn code i dun know why?
i just want to refer a wall at a position with a size. Adding deleteing Lights and objects both are not working in SVN code
BTW. the EXE you downloaded is very much out of date probably. You should do a fresh checkout from SVN and compile it yourself.
3. Yes i used that copy long ago for creating 3D scene but now i only want to edit it but still i am trying to download it to use it for myself
and on compilation i am getting some errors . but i dun want to bother for removing those errors as i can download the latest exe if it is available somewhere?
is it available like previous version?