Horde3D

Next-Generation Graphics Engine
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 Post subject: a little slow?
PostPosted: 02.03.2010, 13:31 
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Joined: 02.03.2010, 13:27
Posts: 1
I get ~32 fps with fallout 3
but I only get ~18 fps with horde chicago demo


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 Post subject: Re: a little slow?
PostPosted: 02.03.2010, 22:25 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Yeah there's a lot of optimisation work that could be done.
The forward lit pipeline does not batch lights into the same pass, so there's a lot more CPU/vertex-shader load than there could be.
The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be.

I'm sure there's discussions about both of these points somewhere on here :wink:


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 Post subject: Re: a little slow?
PostPosted: 02.03.2010, 23:12 
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Joined: 10.09.2006, 15:52
Posts: 1217
DarkAngel wrote:
The deffered lit pipeline does not use light-geometry to cull unnecessary pixels, so there's a lot more pixel-shader load than there could be.

Since very recently that's not true any longer ;) (although it doesn't have an influence on Chicago as the single light is usually covering the whole screen).

Anyway, I get around 180 fps in the Chicago sample with a recent 80 euro card (HD 5670).

ordu wrote:
I get ~32 fps with fallout 3
but I only get ~18 fps with horde chicago demo

Which hardware and OS are you using? Chicago is heavily challenging the vertex processing whereas for a shipped game like Fallout, the bottlenecks are certainly way more balanced (trading less geometric complexity against more expensive pixel processing from parallax mapping, etc.).


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 Post subject: Re: a little slow?
PostPosted: 03.03.2010, 00:52 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
marciano wrote:
Since very recently that's not true any longer ;).
"Very recently" as in, "it's in the SVN trunk"?
Awesome! You just made my day :D


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