Hey everybody,
I've got a couple of questions concerning usage of horde (beta 4):
First thing is about the shaders, I see 2 formats, one is with the use of XML and one is with the .shader extension. For what I can tell, the .shader version is the one currently used and even though the documentation is somewhat up to date, the wiki seems not (the specular/glow and gloss tuts). Is anyone able to help me with the gloss as that one is still in the xml format.
Other question is as follows:
The specular seemed simple enough and I modified the model.shader without any problems. I don't get any error for what it seems, but when I use it, my light(s) are gone. also with that, how would I specify the specular map in the material file? Right now I just add the following:
<Sampler name="albedoMap" map="models/plane/Specular map.tga" />
But for some reason it doesn't feel right.
I hope I said everything cleary, and thanks in advance for the help

Also if someone could direct me in shader creation tuts for beginners they would recommend it would be much appreciated, I can handle my C++, but shaders are new to me
