Horde3D

Next-Generation Graphics Engine
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 Post subject: Forward Lighting Timer
PostPosted: 29.09.2010, 19:19 
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Joined: 11.09.2010, 20:21
Posts: 44
Location: Germany
Hello,

I really like the new timing features (I actually did not know about this extremely cool GL extension until seeing it in Horde3D). I think it could be useful, if there were such a timer for the forward light loop too, as currently only for the deferred loop. Although I know, that the forward loop does not have such a high priority in Horde3D, I think it would not be too difficult to add it in.


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PostPosted: 12.10.2010, 23:27 
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Joined: 11.09.2010, 20:21
Posts: 44
Location: Germany
Hi, I just integrated it myself into Horde3D. I added a new FwdLightsGPUTime constant and the neccessary code in the stat module and in Renderer::drawLightGeometry. I also updated the C++ and C# bindings to allow querying this new stat and the h3dutShowFrameStats method to show it with the other GPU timers. The examples work quite well and provide more useful information now. I would really like this to be officially integrated into Horde3D.


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Horde3D_forward_timer.patch [5.67 KiB]
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PostPosted: 16.10.2010, 01:05 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks for your patch. We will integrate it along with a timer for shadows very soon.


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