Thanks marciano.
I intend to use Horde3D in a 3D animation application which uses facial rigs from Softimage/FaceRobot. Basically these high quality rigs have lots of bones to achieve a "soft tissue" effect rather than the usual stiff skinning we see if we have 4 or less bone influences per vertex. For example the bones skinning the mouth area will also affect the eyebrows and ears during a smile... Yes, from a gaming standpoint 4 is fine but for realistic facial expressions we will need more. Morphing is an option but most of the models we will have to work with will be skinned. I have used NVidia's Scenix which supports 32 influences per vertex and the results were impressive but the Scenix library is not that great for animation - Horde3D is far better

OK, so I need to modify the ColladaConv tool and the update Model code?
Sanjit