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How to replace Alfred Model?
http://www.horde3d.org/forums/viewtopic.php?f=2&t=1623
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Author:  Godknows [ 09.01.2012, 22:03 ]
Post subject:  How to replace Alfred Model?

Hi Guys,

I hope to customize my own avatar supporting FACS animation, so I have to modify or replace "Alfred" by some way, not only materials and shaders, but also the geometry.

I suspect there'll be some trouble, would u like to give me any guidelines?

TIA

Author:  Roland [ 10.01.2012, 20:07 ]
Post subject:  Re: How to replace Alfred Model?

Hi
Your model needs to support the same morphtargets as the alfred model to fully utilize the GameEngine FACSComponent.
The needed morphtargets are:

Code:
<!-- Morph targets:  "AU_01" "AU_02" "AU_04" "AU_05" "AU_06" "AU_07" "AU_09" "AU_10" "AU_11" "AU_12" "AU_13" "AU_15" "AU_16" "AU_17" "AU_18" "AU_20" "AU_22" "AU_23" "AU_24" "AU_25" "AU_27" "AU_43" "AU_14" -->


An overview of the different Action Units can be found here.
Once your model supports these morphtargets it's quite easy to use the FACS Component.

Here is a sample video of a character I recently made which uses the FACS Component: http://youtu.be/yCBL3irUgeo?hd=1&t=1m

Author:  Godknows [ 11.01.2012, 17:46 ]
Post subject:  Re: How to replace Alfred Model?

many thanks, Roland

-----

If it combines with face reconstruction by capturing human face real-time, with the aid of AAM/ASM algorithm, it would be great!

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