Horde3D

Next-Generation Graphics Engine
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PostPosted: 22.03.2012, 23:41 
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Joined: 22.03.2012, 23:38
Posts: 1
Hey everyone,

We are working on a project, for which we are using the GameEngine build upon Horde3D as a foundation, the problem we are currently running in is that we can not get the GameEnginePlugin for Horde3D editor compiled. We reduced the amount of errors and are only stuck with these left.
Code:
Error   3   error LNK2001: unresolved external symbol "public: virtual int __thiscall AttachmentPlugIn::qt_metacall(enum QMetaObject::Call,int,void * *)" (?qt_metacall@AttachmentPlugIn@@UAEHW4Call@QMetaObject@@HPAPAX@Z)   GameControllerAttachment.obj
Error   4   error LNK2001: unresolved external symbol "public: virtual void * __thiscall AttachmentPlugIn::qt_metacast(char const *)" (?qt_metacast@AttachmentPlugIn@@UAEPAXPBD@Z)   GameControllerAttachment.obj
Error   5   error LNK2001: unresolved external symbol "public: virtual struct QMetaObject const * __thiscall AttachmentPlugIn::metaObject(void)const " (?metaObject@AttachmentPlugIn@@UBEPBUQMetaObject@@XZ)   GameControllerAttachment.obj
Error   7   fatal error LNK1120: 4 unresolved externals   C:\Users\Jurre\Desktop\Plugin\Tools\Horde3DEditor\/bin/PlugIns/GameEnginePlugIn.dll
Error   6   error LNK2001: unresolved external symbol "public: static struct QMetaObject const AttachmentPlugIn::staticMetaObject" (?staticMetaObject@AttachmentPlugIn@@2UQMetaObject@@B)   moc_GameControllerAttachment.obj

Is there anyone who has a clue about what is going wrong? We are using VS2008 to compile it.
Or is it possible anyone could upload the GameEnginePlugin.dll file so we could use it within the Horde3DEditor.

Thanks in advance.


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PostPosted: 23.03.2012, 21:21 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Meta Objects are normally defined in the moc files, auto generated by Qt. So probably you the moc file for the AttachmentPlugIn class is missing in your project settings.


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