Horde3D

Next-Generation Graphics Engine
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PostPosted: 22.07.2009, 17:22 
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Joined: 15.07.2009, 13:45
Posts: 8
Hello,

I will need an xml parser for my project (for configuration) and was wondering if I could use the one that horde3d already has. I mean, it feels redundant if I use another lib when horde already uses one itself. It would make most sense to use the same code as horde does.

Can I use the functions for xml parsing that horde uses?

--Marenz


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PostPosted: 22.07.2009, 17:48 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Of course you can - just include the utXML.h header. Mind you, XML is rarely a good choice for configuration/data files - consider JSON or YAML instead, if you require a textual format.

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Tristam MacDonald - [swiftcoding]


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PostPosted: 22.07.2009, 17:55 
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Joined: 15.07.2009, 13:45
Posts: 8
Thank you for the links, checking them out right now.

--Marenz


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