Horde3D
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Android/iOS (OpenGL ES) support
http://www.horde3d.org/forums/viewtopic.php?f=2&t=1719
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Author:  LonelyStar [ 27.09.2012, 14:26 ]
Post subject:  Android/iOS (OpenGL ES) support

Hey,

I am just starting to look at Horde3D because I am looking for an 3D engine for an Android/iOS game.
I found a few threads about OpenGL ES, but I am not sure what the current state is.

Does Horde3D support android and/or iOS?

Also the game would be toon shaded. Currently I am considering to make a toon shader similiar to this technique: http://en.wikipedia.org/wiki/Cel_shading
To generate the outline an additional rendering pass where normals and depth information is rendered is needed.
Would that be supported with OpenGL ES?

Thanks!
Nathan

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