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Android/iOS (OpenGL ES) support http://www.horde3d.org/forums/viewtopic.php?f=2&t=1719 |
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Author: | LonelyStar [ 27.09.2012, 14:26 ] |
Post subject: | Android/iOS (OpenGL ES) support |
Hey, I am just starting to look at Horde3D because I am looking for an 3D engine for an Android/iOS game. I found a few threads about OpenGL ES, but I am not sure what the current state is. Does Horde3D support android and/or iOS? Also the game would be toon shaded. Currently I am considering to make a toon shader similiar to this technique: http://en.wikipedia.org/wiki/Cel_shading To generate the outline an additional rendering pass where normals and depth information is rendered is needed. Would that be supported with OpenGL ES? Thanks! Nathan |
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