Hey,
I am just starting to look at Horde3D because I am looking for an 3D engine for an Android/iOS game.
I found a few threads about OpenGL ES, but I am not sure what the current state is.
Does Horde3D support android and/or iOS?
Also the game would be toon shaded. Currently I am considering to make a toon shader similiar to this technique:
http://en.wikipedia.org/wiki/Cel_shadingTo generate the outline an additional rendering pass where normals and depth information is rendered is needed.
Would that be supported with OpenGL ES?
Thanks!
Nathan