Horde3D

Next-Generation Graphics Engine
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 Post subject: Two questions, Thanks!
PostPosted: 27.11.2012, 02:41 
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Joined: 21.10.2012, 15:32
Posts: 18
(1)Why the light in pipeline "forward" is much darker than the one in "HDR".
(2)When i tried to draw the basic geometric shapes(like rectangles, circles) after the code "h3dFinalizeFrame()", the effect in pipeline "forward" is fine, but for "HDR", if i adjust the camera, some part will disappear.Why did this happen?

How to solve these? Thanks!


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PostPosted: 27.11.2012, 02:51 
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Joined: 21.10.2012, 15:32
Posts: 18
The figures is as the following.


Attachments:
File comment: The same scene for pipeline "forward"
1.jpg
1.jpg [ 44.43 KiB | Viewed 8139 times ]
File comment: The same scene for pipeline "HDR"
2.jpg
2.jpg [ 14.93 KiB | Viewed 8139 times ]
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PostPosted: 27.11.2012, 17:16 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Looks like some depth buffer / testing issues.


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PostPosted: 28.11.2012, 02:28 
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Joined: 21.10.2012, 15:32
Posts: 18
Volker wrote:
Looks like some depth buffer / testing issues.



Could you give me some detail explanation? I'm freshmen of this branch, or could you recommend some materials?

Thanks.


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PostPosted: 28.11.2012, 02:56 
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Joined: 21.10.2012, 15:32
Posts: 18
Thanks volker! The problem is solved, i forgot to clear the depth buffer.


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