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Next-Generation Graphics Engine
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PostPosted: 11.02.2013, 12:42 
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Joined: 29.10.2010, 14:28
Posts: 46
Location: Hungary
Hello!

In egRenderer.h i see the next line:

Code:
const uint32 ParticlesPerBatch = 64;   // Warning: The GPU must have enough registers


How can i get the available GPU register count?


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