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 Post subject: Binding Depth textures
PostPosted: 05.01.2008, 22:45 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Pardon me if this is an idiotic question, but I can't seem to find a way to bind the depth component of a render target to a texture unit in the pipeline config.

I am working up an example of screen space ambient occlusion, but I need access to the depth buffer in the shader...


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PostPosted: 05.01.2008, 23:00 
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Joined: 10.09.2006, 15:52
Posts: 1217
Depth attachments have a special buffer index which is 32. You can find this info in the pipeline documentation :)

SSAO is quite cool, I also started a very small demo (3 hours of work in total) some time ago based on this article. It is basically working but still needs a plenty of tweaking. So I'm looking forward to see what you will achieve.


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PostPosted: 05.01.2008, 23:30 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
marciano wrote:
Depth attachments have a special buffer index which is 32. You can find this info in the pipeline documentation :)

Ah, many thanks, I missed that when reading through - all working now.

marciano wrote:
SSAO is quite cool, I also started a very small demo (3 hours of work in total) some time ago based on this article. It is basically working but still needs a plenty of tweaking. So I'm looking forward to see what you will achieve.

That is one of the articles I am working from, but you also might want to read his partner's devlog, here


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