Hi,
I'm new to this forum. Horde 3D has caught my attention, it looks really nice.

However, I'm curious about how scene partitioning works in Horde3D. It doesn't seem to have any mesh type specialized for rendering large static geometry (BSP, Octree, kdtree, etc.) like most other graphics engine do. Is the user supposed to provide it himself ? The features page states that Horde3D has a "Unified scene system where world, models and skeletons are just scene graph branches and no special objects". Does this mean that scene partitioning in Horde3D is supposed to be done by separating the static world geometry in small scene nodes and building a tree of scene nodes with them ?
Thank you very much for your answers.