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 Post subject: ColladaConv bug ?
PostPosted: 28.04.2008, 09:04 
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Joined: 18.04.2008, 23:42
Posts: 4
Hello,

I have exported a model from blender to .dae and used the converter, but the model don't look properly in Horde3D Editor.

Image

On the screenshot, to the left this is the blender render.
In the midle this is the Horde3D render of the .geo in the editor.
In the right, the Unwrap3D render of the .dae exported from blender.

The hair and the eyes arent properly exported.
I have tested with group all the meshes or link all the meshes of hair,eyes and body but same problem.

In advance thank you.


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 Post subject: Re: ColladaConv bug ?
PostPosted: 29.04.2008, 09:08 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Were there any warnings during the conversion? Did you enabled "bake matrices" in the exporter?


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 Post subject: Re: ColladaConv bug ?
PostPosted: 29.04.2008, 13:47 
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Joined: 18.04.2008, 23:42
Posts: 4
Hi,

0 warning during the conversion and yes I have enabled the "bake matrices" in the exporter.

Thanks.


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 Post subject: Re: ColladaConv bug ?
PostPosted: 02.05.2008, 10:09 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Are you able to send me the blender file?


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