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Sphere queries
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Author:  wizardofoz [ 30.04.2008, 16:08 ]
Post subject:  Sphere queries

Is it easy to implement a sphere query with Horde3D or is it necessary to modify the engine's sources?

Thanks to all!

Claudio

Author:  AcidFaucet [ 30.04.2008, 16:55 ]
Post subject:  Re: Sphere queries

If you want it to be optimal then you'd best do it in the engine. Castray() will provide a starting point for how it basically works. Then you just turn it into an evaluation of distance from a point.

Note: If you're using a collision detection library then you'll have this sort of feature for detecting collision primitives, it will also already be heavily optimized.

Author:  wizardofoz [ 30.04.2008, 20:09 ]
Post subject:  Re: Sphere queries

Thank you for your suggestions.

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