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Content from 3dsMax http://www.horde3d.org/forums/viewtopic.php?f=2&t=328 |
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Author: | roarflolo [ 15.05.2008, 05:39 ] |
Post subject: | Content from 3dsMax |
I can't get my content to show up. I modified the Crowd sample to load up my exported scene but I just can't see it. I did the following: 1. Created a teapot in 3dsmax 2. Exported using the latest FCollada exporter to Horde3D\Binaries\Content\scene.dae 3. Drag-n-dropped Horde3D\Binaries\Content\scene.dae onto ColladaConv.exe, this produced scene.anim, scene.geo and scene.scene.xml in the same folder. This also produced a material file. 4. Load up my scene ResHandle myScene = Horde3D::addResource( ResourceTypes::SceneGraph, "scene.scene.xml", 0 ); 5. Add scene node NodeHandle scene = Horde3D::addNodes( RootNode, myScene ); Horde3D::setNodeTransform( scene, 0, 0, 0, 0, 0, 0, 200, 200, 200 ); 6. Tried different scales 7. Changed the material shader from skinning.shader.xml to standard.shader.xml Nothing! ![]() What am I missing? |
Author: | Volker [ 15.05.2008, 07:29 ] |
Post subject: | Re: Content from 3dsMax |
Are there some warnings or errors in the EngineLog.html file? |
Author: | roarflolo [ 15.05.2008, 08:25 ] | ||
Post subject: | Re: Content from 3dsMax | ||
Yes! ![]() I fixed those by moving the scene.anim, scene.geo and scene.scene.xml files into the models folder. Now the teapot show up but it has the wrong texture... no warnings in the log (I've attached it, had to rar it because the forum won't take html attachments). I'm using the layingrock.jpg from the Horde3D\Binaries\Content\textures folder. I've attached screenshots from Max and Horde3D. Attachment: in-max.jpg [ 34.2 KiB | Viewed 7655 times ] Attachment: in-engine.jpg [ 32.06 KiB | Viewed 7655 times ]
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Author: | roarflolo [ 15.05.2008, 08:34 ] |
Post subject: | Re: Content from 3dsMax |
Success! The texture wasn't on the diffuse slot in the Max material... my mistake... ![]() |
Author: | Volker [ 15.05.2008, 09:21 ] |
Post subject: | Re: Content from 3dsMax |
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