Thanks for the comments... our jump mechanics have been in somewhat of a state of flux for the past couple weeks, but have settled down now.
All the levels have all of the constraints we've placed taken into consideration though

There'll be a much fancier video of the first level tomorrow, hopefully, but certainly by the end of the week.. it's currently being re-skinned just now... but all the level collision mesh data has been done, along with the main characters being fully modelled, rigged and animated.
We currently have just over four weeks left!
Luckily most of the game code is written, it's just a case of getting the art meshes done and put in, fancifying the graphics up a bit, and optimising

But we're getting there! And hopefully we'll have a really good game by the end of it
