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| new user : ground and camera http://www.horde3d.org/forums/viewtopic.php?f=2&t=510 |
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| Author: | vms [ 24.09.2008, 19:18 ] |
| Post subject: | new user : ground and camera |
hello, i am a french (sorry for my approximative english) and new user of horde3D. In a first time i find that Horde is a very good engine !!! my question will seem to you very simple, but I add that I discover Horde that for some days I try to use the Terrain extension and i have a problem with the camera. how to manage collisons between the camera and the ground? in fact, i want to glue the camera on the ground during the move of the camera. i use the castRay function but with no good result. I think that i don't use correctly this function ... know you a site in which I could find an example? thank you. |
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| Author: | Volker [ 24.09.2008, 22:44 ] |
| Post subject: | Re: new user : ground and camera |
Not sure how you are using the castRay method, but actually it may not be the fastest solution. You may try to use a physics engine like bullet together with the createGeometryResource method of the terrain extension. |
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| Author: | vms [ 25.09.2008, 10:47 ] |
| Post subject: | Re: new user : ground and camera |
thanks a lot. I am going to search in this way.... have you a little example ? |
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| Author: | Volker [ 25.09.2008, 12:22 ] |
| Post subject: | Re: new user : ground and camera |
Currently not, but maybe in the near future (depends on time and some discussions with my former prof). |
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