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keyboard, mouse, hoystick input? http://www.horde3d.org/forums/viewtopic.php?f=2&t=630 |
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Author: | ulao [ 30.01.2009, 22:32 ] |
Post subject: | keyboard, mouse, hoystick input? |
I see horde3d uses GLFW for input. I'm going to attempt to put together a joystick class and was wondering if this has been done? Is GLFW the only source of input for devices in horde3d? |
Author: | swiftcoder [ 31.01.2009, 02:35 ] |
Post subject: | Re: keyboard, mouse, hoystick input? |
ulao wrote: I see horde3d uses GLFW for input. I'm going to attempt to put together a joystick class and was wondering if this has been done? Is GLFW the only source of input for devices in horde3d? Horde is a rendering engine - as such it has no concept of input. You are free to implement windowing, input and everything else in whatever way you choose. Although the current samples use GLFW, previous versions used SDL (which has joystick support), I believe you can still find the SDL example code on the wiki.
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Author: | ulao [ 31.01.2009, 03:17 ] |
Post subject: | Re: keyboard, mouse, joystick input? |
Really. I was under the impression horde3d had a few game features? I though I read something about a GUI and HUD, but could be wrong. I guess this raises a question of, are there any 3rd party attempts to extend game functionality to it? I s the Horde3DPhysics not very complete then as in I want see much in the way of gravity or collision? Oh and turns out GLFW has quite a few joystick functions. Has anyone used this http://mm-werkstatt.informatik.uni-augs ... .php/about Looks premature still. |
Author: | swiftcoder [ 31.01.2009, 05:24 ] |
Post subject: | Re: keyboard, mouse, joystick input? |
ulao wrote: Really. I was under the impression horde3d had a few game features? I though I read something about a GUI and HUD, but could be wrong. I guess this raises a question of, are there any 3rd party attempts to extend game functionality to it? Is the Horde3DPhysics not very complete then as in I want see much in the way of gravity or collision? Horde doesn't do GUI, physics, AI, or anything else beyond graphics - however, there are several projects that interface a GUI libraries, physics APIs, etc. with Horde. Check the wiki and forums for details about them.Quote: If you hunt around the forums, you will see that several people have been developing the GameEngine. It isn't a finished product at this point, but it is very useful.
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Author: | marciano [ 31.01.2009, 11:26 ] |
Post subject: | Re: keyboard, mouse, joystick input? |
ulao wrote: Really. I was under the impression horde3d had a few game features? I wonder how you could get that impression, I think the feature site, the api header and the docs show quite clearly that we just do rendering (and some animation) as core business ![]() Everything else is samples or helper libraries created by our community. These are very valuable but not part of the horde core. |
Author: | ulao [ 31.01.2009, 18:31 ] |
Post subject: | Re: keyboard, mouse, joystick input? |
marciano wrote: ulao wrote: Really. I was under the impression horde3d had a few game features? I wonder how you could get that impression, I think the feature site, the api header and the docs show quite clearly that we just do rendering (and some animation) as core business ![]() Everything else is samples or helper libraries created by our community. These are very valuable but not part of the horde core. |
Author: | swiftcoder [ 31.01.2009, 20:15 ] |
Post subject: | Re: keyboard, mouse, hoystick input? |
I am pretty sure a couple of fairly full-featured game engines will show up in the future - I have one in the pipeline, although likely a ways off. |
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