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[solved] Problems with the Ubershader on a Geforce 6800 Go http://www.horde3d.org/forums/viewtopic.php?f=3&t=701 |
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Author: | Dark_Kilauea [ 16.04.2009, 01:01 ] |
Post subject: | [solved] Problems with the Ubershader on a Geforce 6800 Go |
Simply put, the shader fails to compile. Below I've attached the engine log. This is with the current Beta 3. The log is from the knight example. Code: 0.000 Initializing OpenGL renderer using OGL '2.0.1' by 'NVIDIA Corporation' on 'GeForce Go 6800/PCI/SSE2'
0.000 Extension EXT_framebuffer_multisample and/or EXT_framebuffer_blit not supported 0.203 Adding Pipeline resource 'pipelines/hdr.pipeline.xml' 0.203 Adding Pipeline resource 'pipelines/forward.pipeline.xml' 0.203 Adding Material resource 'overlays/font.material.xml' 0.203 Adding Material resource 'overlays/panel.material.xml' 0.203 Adding Material resource 'overlays/logo.material.xml' 0.203 Adding SceneGraph resource 'models/sphere/sphere.scene.xml' 0.203 Adding SceneGraph resource 'models/knight/knight.scene.xml' 0.203 Adding Animation resource 'animations/knight_order.anim' 0.203 Adding Animation resource 'animations/knight_attack.anim' 0.203 Adding SceneGraph resource 'particles/particleSys1/particleSys1.scene.xml' 0.203 Loading resource 'pipelines/hdr.pipeline.xml' 0.203 Adding Material resource 'pipelines/globalSettings.material.xml' 0.203 Adding Material resource 'pipelines/postHDR.material.xml' 0.218 Loading resource 'pipelines/forward.pipeline.xml' 0.218 Loading resource 'overlays/font.material.xml' 0.218 Adding Shader resource 'shaders/overlay.shader' 0.218 Adding Texture resource 'overlays/font.tga' 0.218 Loading resource 'overlays/panel.material.xml' 0.218 Adding Texture resource 'textures/common/white.tga' 0.218 Loading resource 'overlays/logo.material.xml' 0.218 Adding Texture resource 'overlays/logo.tga' 0.218 Loading resource 'models/sphere/sphere.scene.xml' 0.218 Adding Geometry resource 'models/sphere/sphere.geo' 0.218 Adding Material resource 'models/sphere/stones.material.xml' 0.234 Loading resource 'models/knight/knight.scene.xml' 0.234 Adding Geometry resource 'models/knight/knight.geo' 0.234 Adding Material resource 'models/knight/knight.material.xml' 0.234 Loading resource 'animations/knight_order.anim' 0.234 Loading resource 'animations/knight_attack.anim' 0.250 Loading resource 'particles/particleSys1/particleSys1.scene.xml' 0.250 Adding Material resource 'particles/particleSys1/particle1.material.xml' 0.250 Adding ParticleEffect resource 'particles/particleSys1/particle1.particle.xml' 0.250 Adding Material resource 'particles/particleSys1/particle2.material.xml' 0.250 Adding ParticleEffect resource 'particles/particleSys1/particle2.particle.xml' 0.250 Loading resource 'pipelines/globalSettings.material.xml' 0.250 Adding Texture resource 'textures/ambientMap.dds' 0.250 Loading resource 'pipelines/postHDR.material.xml' 0.250 Adding Shader resource 'shaders/postHDR.shader' 0.250 Loading resource 'shaders/overlay.shader' 0.250 Adding Code resource 'shaders/overlay.shader:VS_OVERLAY' 0.250 Adding Code resource 'shaders/overlay.shader:FS_OVERLAY' 0.250 ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY[0] ---- 0.297 Loading resource 'overlays/font.tga' 0.312 Loading resource 'textures/common/white.tga' 0.312 Loading resource 'overlays/logo.tga' 0.312 Loading resource 'models/sphere/sphere.geo' 0.328 Loading resource 'models/sphere/stones.material.xml' 0.328 Adding Shader resource 'shaders/model.shader' 0.328 Adding Texture resource 'textures/models/layingrock.jpg' 0.328 Adding Texture resource 'textures/models/layingrockBump.tga' 0.328 Loading resource 'models/knight/knight.geo' 0.328 Loading resource 'models/knight/knight.material.xml' 0.328 Adding Texture resource 'models/knight/knight.jpg' 0.328 Adding Texture resource 'models/skybox/skybox.dds' 0.328 Loading resource 'particles/particleSys1/particle1.material.xml' 0.328 Adding Shader resource 'shaders/particle.shader' 0.328 Adding Texture resource 'textures/particles/particle1.tga' 0.343 Loading resource 'particles/particleSys1/particle1.particle.xml' 0.343 Loading resource 'particles/particleSys1/particle2.material.xml' 0.343 Loading resource 'particles/particleSys1/particle2.particle.xml' 0.343 Loading resource 'textures/ambientMap.dds' 0.343 Loading resource 'shaders/postHDR.shader' 0.343 Adding Code resource 'shaders/postHDR.shader:VS_FSQUAD' 0.343 Adding Code resource 'shaders/postHDR.shader:FS_BRIGHTPASS' 0.343 Adding Code resource 'shaders/utilityLib/fragPostProcess.glsl' 0.343 Adding Code resource 'shaders/postHDR.shader:FS_BLUR' 0.343 Adding Code resource 'shaders/postHDR.shader:FS_FINALPASS' 0.343 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ---- 0.406 Loading resource 'shaders/model.shader' 0.406 Adding Code resource 'shaders/model.shader:VS_GENERAL' 0.406 Adding Code resource 'shaders/utilityLib/vertCommon.glsl' 0.406 Adding Code resource 'shaders/utilityLib/vertSkinning.glsl' 0.406 Adding Code resource 'shaders/model.shader:FS_ATTRIBPASS' 0.406 Adding Code resource 'shaders/utilityLib/fragDeferredWrite.glsl' 0.406 Adding Code resource 'shaders/model.shader:VS_SHADOWMAP' 0.406 Adding Code resource 'shaders/model.shader:FS_SHADOWMAP' 0.406 Adding Code resource 'shaders/model.shader:FS_LIGHTING' 0.406 Adding Code resource 'shaders/utilityLib/fragLighting.glsl' 0.406 Adding Code resource 'shaders/model.shader:FS_AMBIENT' 0.406 Loading resource 'textures/models/layingrock.jpg' 0.422 Loading resource 'textures/models/layingrockBump.tga' 0.437 Loading resource 'models/knight/knight.jpg' 0.453 Loading resource 'models/skybox/skybox.dds' 0.453 Loading resource 'shaders/particle.shader' 0.453 Adding Code resource 'shaders/particle.shader:VS_SHADOWMAP' 0.453 Adding Code resource 'shaders/utilityLib/vertParticle.glsl' 0.453 Adding Code resource 'shaders/particle.shader:FS_SHADOWMAP' 0.453 Adding Code resource 'shaders/particle.shader:VS_TRANSLUCENT' 0.453 Adding Code resource 'shaders/particle.shader:FS_TRANSLUCENT' 0.453 Loading resource 'textures/particles/particle1.tga' 0.453 Loading resource 'shaders/utilityLib/fragPostProcess.glsl' 0.453 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ---- 0.531 ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ---- 0.593 Loading resource 'shaders/utilityLib/vertCommon.glsl' 0.593 Loading resource 'shaders/utilityLib/vertSkinning.glsl' 0.593 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ---- 0.703 Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl' 0.703 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ---- 0.703 Shader resource 'shaders/model.shader': Failed to compile shader context 'ATTRIBPASS' (comb 4) 0.703 Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader] (24) : warning C7508: extension GL_ARB_draw_buffers not supported (74) : error C1102: incompatible type for parameter #1 ("s") (74) : error C1102: incompatible type for parameter #1 ("s") (74) : error C1102: incompatible type for parameter #1 ("s") (74) : error C1102: incompatible type for parameter #1 ("s") (74) : error C1102: incompatible type for parameter #1 ("s") 0.703 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ---- 6.390 Shader resource 'shaders/model.shader': ShaderLog: [Linking] Fragment info ------------- (24) : warning C7508: extension GL_ARB_draw_buffers not supported 6.390 Loading resource 'shaders/utilityLib/fragLighting.glsl' 6.390 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ---- 6.406 Shader resource 'shaders/model.shader': Failed to compile shader context 'LIGHTING' (comb 4) 6.406 Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader] (139) : error C1102: incompatible type for parameter #1 ("s") (139) : error C1102: incompatible type for parameter #1 ("s") (139) : error C1102: incompatible type for parameter #1 ("s") (139) : error C1102: incompatible type for parameter #1 ("s") (139) : error C1102: incompatible type for parameter #1 ("s") 6.406 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ---- 12.203 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ---- 12.218 Shader resource 'shaders/model.shader': Failed to compile shader context 'AMBIENT' (comb 4) 12.218 Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader] (143) : error C1102: incompatible type for parameter #1 ("s") (143) : error C1102: incompatible type for parameter #1 ("s") (143) : error C1102: incompatible type for parameter #1 ("s") (143) : error C1102: incompatible type for parameter #1 ("s") (143) : error C1102: incompatible type for parameter #1 ("s") 12.218 ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[9] ---- 17.875 Loading resource 'shaders/utilityLib/vertParticle.glsl' 17.875 ---- C O M P I L I N G . S H A D E R . shaders/particle.shader@TRANSLUCENT[0] ---- 17.953 Adding Camera node 'Camera' 17.953 Adding nodes from SceneGraph resource 'models/sphere/sphere.scene.xml' 17.953 Adding nodes from SceneGraph resource 'models/knight/knight.scene.xml' 17.953 Adding nodes from SceneGraph resource 'particles/particleSys1/particleSys1.scene.xml' 17.953 Adding Light node 'Light1' |
Author: | marciano [ 16.04.2009, 08:14 ] |
Post subject: | Re: Problems with the Ubershader on a Geforce 6800 Go |
There is an engine option DumpFailedShaders which outputs the last shader file that failed to compile to a text file. This file can be used in combination with the line numbers in the log to see where exactly the problem is in the shader code. |
Author: | Dark_Kilauea [ 20.04.2009, 02:01 ] |
Post subject: | Re: Problems with the Ubershader on a Geforce 6800 Go |
After checking around and using a fresh copy of the content, I can't find those errors anymore. Maybe it was a problem with that particular set of files? Anyway, seems this problem is gone. I apologize for wasting anyone's time. ![]() |
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