Horde3D

Next-Generation Graphics Engine
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PostPosted: 23.07.2010, 22:23 
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Joined: 16.05.2009, 12:43
Posts: 207
Ok, its not quite horde'd yet. But this is the kind of scene (without the ambient occlusion bake yet) that will be going in my game.

Should be in sometime next week. Need to get the mesh baking sorted out next week, then the whole of the core engine is pretty much sorted and I can concentrate more on gameplay.

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PostPosted: 23.07.2010, 23:09 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Looks very promising, although it seems that there are some "Geisterfahrer" ( didn't found a proper translation ) :wink:


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PostPosted: 23.07.2010, 23:35 
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Joined: 16.05.2009, 12:43
Posts: 207
There's an issue with the shape grammer I need to fix for those cars on the bottom left. I'll also have a number of agents pathing around too. Should look a lot funkier eventually. But its nice to be able to literally generate a whole games worth of content with a click of a button :)


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PostPosted: 24.07.2010, 21:38 
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Joined: 26.08.2008, 18:48
Posts: 120
Looks great. Your box head creatures (on youtube) also looks interesting.

What kind of shape grammar are you using? Is there any publication your procedural generation is based on?


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