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Horde3D Blitzmax module http://www.horde3d.org/forums/viewtopic.php?f=4&t=1236 |
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Author: | worstplayer [ 27.08.2010, 14:57 ] |
Post subject: | Horde3D Blitzmax module |
Don't know if this is the right place to post it, move/delete as appropriate ![]() I'm using this for my game, but maybe someone else will also find it useful, so here it is: http://www.mediafire.com/?8xghw2dfn6oorxk It's based on this Beta3 wrapper, I just modified it to work with latest svn trunk(257). Precompiled+source, documentation and some simple examples included. |
Author: | marciano [ 28.08.2010, 11:35 ] |
Post subject: | Re: Horde3D Blitzmax module |
Thanks, I updated our Bindings Page with a link to this thread. |
Author: | worstplayer [ 28.09.2010, 17:49 ] |
Post subject: | Re: Horde3D Blitzmax module |
Updated to work with svn276 http://www.mediafire.com/?e4g46d1ajap4w41 |
Author: | worstplayer [ 12.10.2011, 15:37 ] |
Post subject: | Re: Horde3D Blitzmax module |
update for svn327 Added setNodeUniforms, fixed getCameraProjMat http://www.mediafire.com/?yfp4xljvv23trrt (note: included horde3d.dll is slightly modified with blendSeparate i'm using for my game. Tell me if it causes any problems ![]() |
Author: | Naughty Alien [ 17.10.2011, 05:29 ] |
Post subject: | Re: Horde3D Blitzmax module |
..very nice ![]() |
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