The project is advancing a little bit slowly since some weeks because we were all rushing for the end of our courses. But Ive found time to work on the main character rendering, and I'm quite happy with the result. Ive tried a lot of technics for each parts( Leather, skin, eyes ) and Ive finally almost finished to create each shaders.
You can see the result here :
At the same time, Ive worked on a better Depth of field shader(Wich I'm going to post the source ) and on Faking Sub Suface Scattering within Horde3D :