My work so far ....
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Author:  tihare [ 07.03.2009, 10:16 ]
Post subject:  My work so far ....

Over the last couple weeks, I was given an opportunity to really see how what we could do with Horde, if given some assets, I'm not done, but just thought I would post a screen, and to thank all those who answered my questions :)

thanks.jpg [ 93.1 KiB | Viewed 12230 times ]

thanks2.jpg [ 90.8 KiB | Viewed 12229 times ]

Author:  Volker [ 07.03.2009, 15:54 ]
Post subject:  Re: My work so far ....

Really Nice!
Is it some kind of Sims game?

Author:  Pivot [ 08.03.2009, 14:18 ]
Post subject:  Re: My work so far ....

UuU, Horde has really nice functionalities :o Great

Author:  tihare [ 09.03.2009, 16:50 ]
Post subject:  Re: My work so far ....

lol, well, it wasn't much of a game, more a tech demo if anything. I chose Horde, because of the likeness to my current engine, and it was more fitted for next-gen, the current engine I was using is more a low-end type, Fixed-Function, although I had some pretty cool material scripts(written in .lua), it couldn't compete with a full shader system. I'm working on converting the scripts that I have, into Horde, this whole demo is done in .lua, well I set the app up, then pass it over to .lua. I'm researching GUI right now, since everything else is in .lua, I figured I would want a GUI that could be exposed to lua, fairly easily. I was looking at Gtkmm, or writing my own, or something else, who knows :)

Author:  Siavash [ 09.03.2009, 16:58 ]
Post subject:  Re: My work so far ....

10/10 !!!

Author:  marciano [ 10.03.2009, 16:14 ]
Post subject:  Re: My work so far ....

Looks very good!

Is your asset problem solved now?

Author:  PuG [ 11.03.2009, 08:30 ]
Post subject:  Re: My work so far ....

Excellent, great scene!

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