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My work so far .... http://www.horde3d.org/forums/viewtopic.php?f=4&t=665 |
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Author: | tihare [ 07.03.2009, 10:16 ] |
Post subject: | My work so far .... |
Over the last couple weeks, I was given an opportunity to really see how what we could do with Horde, if given some assets, I'm not done, but just thought I would post a screen, and to thank all those who answered my questions ![]() Attachment: thanks.jpg [ 93.1 KiB | Viewed 40786 times ] Attachment: thanks2.jpg [ 90.8 KiB | Viewed 40785 times ] |
Author: | Volker [ 07.03.2009, 15:54 ] |
Post subject: | Re: My work so far .... |
Really Nice! Is it some kind of Sims game? |
Author: | Pivot [ 08.03.2009, 14:18 ] |
Post subject: | Re: My work so far .... |
UuU, Horde has really nice functionalities ![]() |
Author: | tihare [ 09.03.2009, 16:50 ] |
Post subject: | Re: My work so far .... |
lol, well, it wasn't much of a game, more a tech demo if anything. I chose Horde, because of the likeness to my current engine, and it was more fitted for next-gen, the current engine I was using is more a low-end type, Fixed-Function, although I had some pretty cool material scripts(written in .lua), it couldn't compete with a full shader system. I'm working on converting the scripts that I have, into Horde, this whole demo is done in .lua, well I set the app up, then pass it over to .lua. I'm researching GUI right now, since everything else is in .lua, I figured I would want a GUI that could be exposed to lua, fairly easily. I was looking at Gtkmm, or writing my own, or something else, who knows ![]() |
Author: | Siavash [ 09.03.2009, 16:58 ] |
Post subject: | Re: My work so far .... |
10/10 !!! |
Author: | marciano [ 10.03.2009, 16:14 ] |
Post subject: | Re: My work so far .... |
Looks very good! Is your asset problem solved now? |
Author: | PuG [ 11.03.2009, 08:30 ] |
Post subject: | Re: My work so far .... |
Excellent, great scene! |
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