We are currently coding a cross platform, scriptable, universal game engine using Horde3D, I today released the 0.0.2 of it.
Screenshot showing the example game two times on the same computer:
The engine features:
- 100% scriptable interface via Lua
- Automatic networking without much additional work
- 3D graphics with menus via guichan
- 3D sound
Out goal is to create a simple to use game engine for as many types of games as possible.
This is still in the early stages of development, so don't rate it the way you would rate a complete engine :p
We use Horde3D, guichan, enet, Bullet, OpenAL, libvorbis, libogg, freealut, glfw, lua and tolua++ and FreeImagePlus for it.
(Download, SVN and build environment for Windows are found there)
#peakengine @ FreeNode
We still are searching for help on this one.