Horde3D

Next-Generation Graphics Engine
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 Post subject: Racing game with Horde3D
PostPosted: 14.11.2008, 08:43 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
I currently don't find the time to realize it, but maybe someone would be interested in trying to create a racing game based on the GameEngine in the communtiy SVN. There is currently no direct integration of bullet's vehicle support but this blender tutorial I recently found might make this not to much work.


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PostPosted: 18.11.2008, 23:05 
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Joined: 19.11.2007, 19:35
Posts: 218
I just realized that engine was there in the tools part of the SVN today. You wouldn't happen to have any documentation on it's operation and such would you, or a brief synopsis.

I'll volunteer some time though to help out.


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PostPosted: 19.11.2008, 08:57 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
First of all, would be great if you have a look at it.

Well, there is some doxygen documentation within the GameEngine source code, but it is not that detailed. I also added a sample application, that shows a scene created in the editor with some physics objects. The scene can be opened in the editor and when using the GameEngine plugin also the physics parameters can be configured. If you have any question feel free to post the questions here in the forums (maybe in the Tools section).


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