Horde3D

Next-Generation Graphics Engine
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 Post subject: next-gen
PostPosted: 03.04.2009, 10:17 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
next-gen. i've seen this attribute put next to almost everything, from the unreal engine 3 to simple demos that only featured normal maps and motion blur. imho it's overused, and the net is over-saturated with next-gen items, not actually differentiating between them. i believe that we should emphasize on what makes horde3d, horde3d. and switch from "next-generation graphics engine" to "shader-based graphics engine" or something similar.

in the end, what i'm saying comes to that we should replace this general marketing term with something that is inherent to horde3d.

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 Post subject: Re: next-gen
PostPosted: 04.04.2009, 16:28 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
SpOOky wrote:
next-gen. i've seen this attribute put next to almost everything, from the unreal engine 3 to simple demos that only featured normal maps and motion blur. imho it's overused, and the net is over-saturated with next-gen items, not actually differentiating between them. i believe that we should emphasize on what makes horde3d, horde3d. and switch from "next-generation graphics engine" to "shader-based graphics engine" or something similar.

in the end, what i'm saying comes to that we should replace this general marketing term with something that is inherent to horde3d.
I find 'next-gen' fairly catchy, and I don't think that a change will make much difference. Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)

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 Post subject: Re: next-gen
PostPosted: 05.04.2009, 12:49 
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Joined: 10.09.2006, 15:52
Posts: 1217
Although nextgen is certainly overused and more of a marketing term, I think it describes Horde better than "shader-based engine" since our focus is competitive graphics quality and proper integration in a modern game engine architecture.
swiftcoder wrote:
Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)

That's true. Unfortunately I was never good in making really stunning looking demos, so someone else needs to help out there ;)


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 Post subject: Re: next-gen
PostPosted: 05.04.2009, 16:54 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
marciano wrote:
swiftcoder wrote:
Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)
That's true. Unfortunately I was never good in making really stunning looking demos, so someone else needs to help out there ;)
When I get done with the hell of a semester, I hope to be able to spend some time in the summer doing exactly that - however, you know how life goes...

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