Horde3D

Next-Generation Graphics Engine
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PostPosted: 21.12.2009, 21:10 
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Joined: 10.04.2008, 09:13
Posts: 86
To create a more advanced GUI system I've made a library to render Flash content to any texture in the engine.
It should plug in nicely and has a C-Api similar to Horde3D. Functions for communication to and from the flash movie are available. I've included a demo application and an ActionScript 3 Flex project to show what's possible. A little documentation is included. This code only works on Windows. Download beta HERE.

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Have a nice day!


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PostPosted: 21.12.2009, 23:31 
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Joined: 10.09.2006, 15:52
Posts: 1217
Hey jimbo, that is awesome! Thanks a lot for making this available to the horde community!

I have just compiled your code using VS2005. The only issue was that one needs to include <rpcsal.h> in dllmain.cpp, otherwise the RPC qualifiers are all undefined.

What about creating a wiki page for your project which gives a basic overview? I guess that could be a good starting point for the community.

BTW, it seems that something similar is available for ogre. So it's really great that we have a solution as well now :D


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PostPosted: 23.12.2009, 17:40 
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Joined: 10.04.2008, 09:13
Posts: 86
Just updated to v0.2:

Added name parameter to h3dfCreateTexture().
Added h3dfRemoveTexture() function.
Added h3dfPlay() function
Added h3dfStop() function
Added include for rpcsal.h for older compilers.


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PostPosted: 23.12.2009, 18:50 
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Joined: 21.08.2008, 11:44
Posts: 354
Hi, demo is too impressive. Is it possible to have transparent backgrounds too? [I mean removing those black boxes]


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PostPosted: 23.12.2009, 19:11 
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Joined: 10.04.2008, 09:13
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Yes, transparency is supported. I've just updated the demo to show some transparency in the menu items.


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PostPosted: 23.12.2009, 19:57 
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Joined: 21.08.2008, 11:44
Posts: 354
I'm a fan of Flash and AS3ing too. That's great to do the game gui stuff with Flash and it would make the life a lot easier than before and theres no need to write a lot of code to manage a simple gui. BTW, Horde3DFlash rocks!!!


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PostPosted: 29.12.2009, 18:30 
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Joined: 10.04.2008, 09:13
Posts: 86
I've updated the library a bit:

h3dfCreateTexture is now a utility function, you can also apply flash to existing textures.
h3dfCreate(..) is now the creation function to apply Flash to any texture.
Rendering on the texture is now UV (bottom-left = 0,0) so it applies correctly on existing textures.
Updated the demo.


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