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Horde3d Editor Scale
http://www.horde3d.org/forums/viewtopic.php?f=6&t=1741
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Author:  tshannon [ 13.11.2012, 02:53 ]
Post subject:  Horde3d Editor Scale

I've exported a simple 1x1 test cube from blender to collada, then converted it to a horde model. When I add the 1x1 cube into the horde editor, it automatically adds a scale of 8.28428 to all dimensions.

I found this post (http://horde3d.org/forums/viewtopic.php?f=3&t=393&p=2111&hilit=editor+scale#p2111). Is there any way to change this default behavior, or will I have to manually scale everything I add?

Author:  Roland [ 13.11.2012, 10:21 ]
Post subject:  Re: Horde3d Editor Scale

I guess the easiest way would be to comment line 107 in SceneTreeView.cpp in the HordeSceneEditor project and rebuild the editor.

Code:
// newNode->setScale( QVec3f( scale, scale, scale ) );

I understand the intention behind what Volker wrote in the post you linked to. Not sure what the right way to handle this problem would be...

Author:  tshannon [ 13.11.2012, 21:39 ]
Post subject:  Re: Horde3d Editor Scale

Thanks, maybe that would be the best option.

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