After some delay due to internal changes in Horde3D (you are not allowed to use setResourcePath before you called init anymore
), I can finally release the 0.5.0 version of the editor. Most changes have been done in the pipeline handling, the material settings and the debug geometry.
There is now a gizmo indicating the center of gravity of the current object, that can be also used for translation changes on the object's local axes.
The transformation of an object can now be changed similar to the way blender handles it. Only the shortcuts are different. We are using T for translate, R for rotate and E for scaling.
The navigation of the camera changed also a little bit. While w,a,s,d remained the main navigation keys, you can now also strafe around by pressing the CTRL-key and holding the left mouse button pressed within the context view.
Since I can't remember all changes, just try it out and be suprised!
For bug reports just use the forum here.